Showing posts with label 2D. Show all posts
Showing posts with label 2D. Show all posts

Sunday, December 11, 2016

2D Week 16 Figure Drawing Turn in

For this week I decided to do a study of light and volume

Arm Study


Leg Study


Torso Study

Tuesday, December 6, 2016

2D Class Week 15

This Week I updated the monkey's mesh. I remodeled the inside of the castle, and the stairs. I created Uv's for the Castle exterior and interior, and I created a texture for the castle exterior and interior.







Tuesday, November 22, 2016

2D Week 13 Concept round 3

This week I cleaned the indoor castle walls, and applied a texture normal. Created a pedestal for the monkeys to sit on the throne room. Added extra towers to the castle, and Created a spiral staircase in the throne room

Monkey Pedestal





Spiral Staircase






Added towers to the castle



Tuesday, November 15, 2016

2D Class Week 12 Concept Round (Value Pass 01)

For this week our Group redid some concepts with simple values.

I worked on some proxy potion vials to add to the table that Moss made, and also made some vines to put around the castle to tame it look more aged and decayed, for both sets of objects I kept Tim Burton's style in mind, trying to keep consistent with the curves.

My Work

Potion vials






Vines










Tiffany- Witch Concept




Chelsea- Castle Concept



Melisa- Monkey Concept


Moss - Props


Tuesday, November 8, 2016

2D Class Week 11 Concept Round 01 (Thumbnails)

For this week we had to do thumbnail concepts for Character and environment. The people doing the concepts for the witch group were Melissa, Tiffany, Moss, and Chelsea. During this time, I  resurface the monkey's torso for a proxy idle animation. Also adjusted some of the castle pieces following last week's feedback


Monkey Torso retopology for proxy idle animation




New torch with bigger flames



Added Cauldron 


Added ledge in throne room for monkeys to rest on


Tuesday, November 1, 2016

2D Class Week 10 Concept Discovery With 3D

For this week we will look at using Maya and Zbrush as a concepting tool.

I decided to use the toon shader, I used 3 different shaders. One for the fire, one for the base, and one for the wall fixture. Also I used two different types of outlines, one for the fire, and one for both the base and the wall fixture.

Front View & Side



Perspective


Tuesday, October 25, 2016

2D Class Week 09 Shape Language Team Witch

For this week I created the Proxy model for our environment, the lines were essence was taken from our reference art.














Monday, October 17, 2016

2D Class Week 08 Artist Discovery

Reference Image Preview

Preview of Images I gathered








Here is a link to the witch pinterest ( showing all the pictures gathered by the team)



Tuesday, October 11, 2016

2D Class Week 07 Basic Lighting

For this week we had to photograph an object of our choice with a 3 point light set up, and then paint it in Photoshop

This took me aprox. 10 hours

Reference picture


Painted representation


Painted representation with blur to match picture focus



Tuesday, October 4, 2016

2D Week 06, Values

Project time 3 hours
Dota 2 Value reference


Value exercise with Matt Rhodes line-work

Tuesday, September 27, 2016

2D Class Week 05 Silhouettes

This week's 2D assignment we have to create silhouettes of either characters, creatures, environments, weapons or transports.



Stylized Cartoon Swords

Tuesday, September 20, 2016

2D Class Week 04 Composition and Layout


Goblin Wizard
8hrs

Types of Compositions







Reference 







Main concept





Concept & BG





Composition Type






Composition final