This week we will look at how to creating tiling geometry (sculpts) inside of both ZBrush and Maya.
Start of Base Mesh in Maya
Zbrush Floor Texture Sculpture
Texture 1 Sculpt
2Texture 2 Sculpt
Back in Maya to Fix Geometry & Polycount
Texture 1
Texture 2
Substance Painter Work
Texture 1
Texture 2
Unreal engine
Texture 1 Material/Instance
Texture2 Material/Instance
Texture 1 UE Render
Texture 2 UE Render
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