3D Class S2 Class 02 Resurfacing, Map Baking, And Substance Painter
For this week, we had to re-surface the knife (3k polygons), UV' it in Maya, then bake the textures and paint it in Substance painter.
For the textures and materials, we had to create a backstory. I decided to make a survivalist tool, a simple knife, that shows sign of wear and tear while still being functional.
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