For this week we UV’d
and added support edges to the low polygon cannon that was modeled last week
(Nick provided us with an updated model to avoid any possible issues),
following by subdividing the model to get a high resolution version to export
to Zbrush, and add some damage detail. Once completed we had to decimate the
model to get it ready to use as a high mesh to bake normal for next assignment.
High-res version
Zbrush Damage Detail
Decimated
Very nice work, just make the medium level detail a little deeper into the sculpt!
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