Monday, October 3, 2016

3D Class Week 06 UV and Digital Sculpting for a Prop

This project took aprox 3 hours

For this week  we UV’d and added support edges to the low polygon cannon that was modeled last week (Nick provided us with an updated model to avoid any possible issues), following by subdividing the model to get a high resolution version to export to Zbrush, and add some damage detail. Once completed we had to decimate the model to get it ready to use as a high mesh to bake normal for next assignment.

UV Layout





High-res version









Zbrush Damage Detail


Decimated






1 comment:

  1. Very nice work, just make the medium level detail a little deeper into the sculpt!

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