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Monday, November 7, 2016
3D Class Week 11 Creating A Medium Complexity Character Part 02 Sculpting
Set up image planes in Zbrush to use as reference
Created eyes in zbrush, by appending a polysphere and mirroring it to the other side
Created Custom brush in Zbrush
Sculpted detail, and rendered in Keyshot
Sketchfab
1 comment:
NickZ.
November 15, 2016 at 7:04 PM
Nice overall shapes, would be nice to have the medium level detail depth push a bit more.
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Nice overall shapes, would be nice to have the medium level detail depth push a bit more.
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